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Reproduction of site books is authorized only for informative purposes and strictly for personal, private use. Beyond our own book, listed here are upcoming, recent, and recommended graphics books, along with related online information. On our Resources page we list only books that are free for download. Game Engine Gems 3, edited by Eric Lengyel, A. Essential Mathematics for Games and Interactive Applications, Third Edition, by James M.
GPGPU Programming for Games and Science, by David H. Game Engine Architecture, Second Edition, by Jason Gregory, A. GPU Pro5, edited by Wolfgang Engel et alia, A. Practical Algorithms for 3D Computer Graphics, Second Edition, by R. Computer Graphics: Principles and Practice, 3rd Edition, by John F. GPU Pro4, edited by Wolfgang Engel et alia, A.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4. Production Volume Rendering: Design and Implementation, by Magnus Wrenninge, A. OpenGL Insights, edited by Patrick Cozzi and Christophe Riccio, A. Foundations of 3D Computer Graphics, by Steven J. Shadow Algorithms Data Miner, by Andrew Woo and Pierre Poulin, A. Introduction to 3D Game Programming with DirectX 11, by Frank D. GPU Pro3, edited by Wolfgang Engel et alia, A.